Difference between revisions of "Stat Modifiers"
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Amestria uses a system of stat modifiers to determine how proficient a character is at various actions. | Amestria uses a system of stat modifiers to determine how proficient a character is at various actions. | ||
=Base Stats= | =Base Stats= | ||
+ | * Intelligence - How smart the individual is, very few things influence this stat. | ||
+ | * Strength - The strength of the individual, many things can influence this stat. | ||
+ | * Vitality - Determines how easy it is for the individual to get injured or killed. | ||
+ | * Agility - The ability for the individual to dodge and perform dexterous actions. | ||
+ | * Mass - Directly influenced by weight, determines how heavy the individual is. | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! Race | ! Race |
Revision as of 16:46, 16 February 2019
Amestria uses a system of stat modifiers to determine how proficient a character is at various actions.
Base Stats
- Intelligence - How smart the individual is, very few things influence this stat.
- Strength - The strength of the individual, many things can influence this stat.
- Vitality - Determines how easy it is for the individual to get injured or killed.
- Agility - The ability for the individual to dodge and perform dexterous actions.
- Mass - Directly influenced by weight, determines how heavy the individual is.
Race | Intelligence | Strength | Vitality | Agility | Mass |
---|---|---|---|---|---|
Human | +20 | +20 | +20 | +20 | +20 |
Kitsune | +20 | +20 | +16 | +30 | +18 |
High Elf | +12 | +10 | +5 | +15 | +8 |
Forest Elf | +10 | +10 | +10 | +12 | +10 |
Dark Elf | +15 | +15 | +10 | +10 | +10 |