Difference between revisions of "Stat Modifiers"

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(Base Stats)
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Amestria uses a system of stat modifiers to determine how proficient a character is at various actions.
 
Amestria uses a system of stat modifiers to determine how proficient a character is at various actions.
 
=Base Stats=
 
=Base Stats=
 +
* Intelligence - How smart the individual is, very few things influence this stat.
 +
* Strength - The strength of the individual, many things can influence this stat.
 +
* Vitality - Determines how easy it is for the individual to get injured or killed.
 +
* Agility - The ability for the individual to dodge and perform dexterous actions.
 +
* Mass - Directly influenced by weight, determines how heavy the individual is.
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
 
! Race
 
! Race

Revision as of 16:46, 16 February 2019

Amestria uses a system of stat modifiers to determine how proficient a character is at various actions.

Base Stats

  • Intelligence - How smart the individual is, very few things influence this stat.
  • Strength - The strength of the individual, many things can influence this stat.
  • Vitality - Determines how easy it is for the individual to get injured or killed.
  • Agility - The ability for the individual to dodge and perform dexterous actions.
  • Mass - Directly influenced by weight, determines how heavy the individual is.
Race Intelligence Strength Vitality Agility Mass
Human +20 +20 +20 +20 +20
Kitsune +20 +20 +16 +30 +18
High Elf +12 +10 +5 +15 +8
Forest Elf +10 +10 +10 +12 +10
Dark Elf +15 +15 +10 +10 +10