Difference between revisions of "Stat Modifiers"

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When you create a character you are allowed to allocate 5 points to any stat you deem fit, keep in mind you cannot exceed the point cap.
 
When you create a character you are allowed to allocate 5 points to any stat you deem fit, keep in mind you cannot exceed the point cap.
 
===Racial Modifiers===
 
===Racial Modifiers===
Some races have special bonuses to the four base stats, if a race isn't listed here they probably have bonuses in other areas. Likewise, races with large bonuses to the base stats likely have weaknesses not listed in this section.
+
Some races have special bonuses to the four base stats, if a race isn't listed here they probably have bonuses in other areas. Likewise, races with large modifiers to the base stats likely have weaknesses not listed in this section.
 
====Kitsune====
 
====Kitsune====
* +10 Agility
+
* +8 Agility
 +
===High Elf===
 +
* -6 Strength
 +
* +2 Intelligence
 +
* +6 Agility
 +
* -10 Vitality
 +
===Forest Elf===
 +
* +4 Agility
 +
* -4 Vitality
 +
===Dark Elf===
 +
* +4 Strength
 +
* +6 Intelligence
 +
* -2 Agility
 +
===Centaur===
 +
* +4 Strength
 +
* +6 Vitality
 +
===Fairy===
 +
This race is unique and is exempt from strength, agility, and vitality calculations.
 +
* +4 Intelligence
 +
===Pureblood Vampire===
 +
This race is unique and is exempt from vitality calculations.
 +
* +12 Strength
 +
* +12 Intelligence
 +
* +12 Agility
 +
===Noble Vampire===
 +
This race inherits the base stats of it's non-vampiric lineage, if there are several lineages the values are averaged between them. This race also receives the following stat modifiers:
 +
* +4 Strength
 +
* +2 Agility
 +
* +12 Vitality
 +
===Minor Vampire===
 +
This race inherits the base stats of it's non-vampiric lineage, if there are several lineages the values are averaged between them. This race also receives the following stat modifiers:
 +
* +2 Strength
 +
* +6 Vitality
 +
===Standard Mixed Races===
 +
If a character belongs to a mixed lineage, then their base stats will be averaged between all the races in their lineage. This rule applies unless there is a specific entry for the pairing in question.

Revision as of 18:04, 16 February 2019

Amestria uses a system of stat modifiers to determine the physical limitations of a character.

Base Stats

Default Values
Strength Intelligence Agility Vitality
20 20 20 20
Maximum Values
Strength Intelligence Agility Vitality
20 20 20 20

Point Allocation

When you create a character you are allowed to allocate 5 points to any stat you deem fit, keep in mind you cannot exceed the point cap.

Racial Modifiers

Some races have special bonuses to the four base stats, if a race isn't listed here they probably have bonuses in other areas. Likewise, races with large modifiers to the base stats likely have weaknesses not listed in this section.

Kitsune

  • +8 Agility

High Elf

  • -6 Strength
  • +2 Intelligence
  • +6 Agility
  • -10 Vitality

Forest Elf

  • +4 Agility
  • -4 Vitality

Dark Elf

  • +4 Strength
  • +6 Intelligence
  • -2 Agility

Centaur

  • +4 Strength
  • +6 Vitality

Fairy

This race is unique and is exempt from strength, agility, and vitality calculations.

  • +4 Intelligence

Pureblood Vampire

This race is unique and is exempt from vitality calculations.

  • +12 Strength
  • +12 Intelligence
  • +12 Agility

Noble Vampire

This race inherits the base stats of it's non-vampiric lineage, if there are several lineages the values are averaged between them. This race also receives the following stat modifiers:

  • +4 Strength
  • +2 Agility
  • +12 Vitality

Minor Vampire

This race inherits the base stats of it's non-vampiric lineage, if there are several lineages the values are averaged between them. This race also receives the following stat modifiers:

  • +2 Strength
  • +6 Vitality

Standard Mixed Races

If a character belongs to a mixed lineage, then their base stats will be averaged between all the races in their lineage. This rule applies unless there is a specific entry for the pairing in question.