Difference between revisions of "Stat Modifiers"

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Amestria uses a system of stat modifiers to determine how proficient a character is at various actions.
 
Amestria uses a system of stat modifiers to determine how proficient a character is at various actions.
 
=Base Stats=
 
=Base Stats=
* Intelligence - How smart the individual is, very few things influence this stat.
 
 
* Strength - The strength of the individual, many things can influence this stat.
 
* Strength - The strength of the individual, many things can influence this stat.
 
* Vitality - Determines how easy it is for the individual to get injured or killed.
 
* Vitality - Determines how easy it is for the individual to get injured or killed.
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|-
 
|-
 
| Human
 
| Human
| +20
 
 
| +20
 
| +20
 
| +20
 
| +20
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|-
 
|-
 
| Kitsune
 
| Kitsune
| +20
 
 
| +20
 
| +20
 
| +15
 
| +15
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|-
 
|-
 
| High Elf
 
| High Elf
| +25
 
 
| +15
 
| +15
 
| +10
 
| +10
Line 36: Line 32:
 
|-
 
|-
 
| Forest Elf
 
| Forest Elf
| +20
 
 
| +20
 
| +20
 
| +20
 
| +20
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|-
 
|-
 
| Dark Elf
 
| Dark Elf
| +30
 
 
| +25
 
| +25
 
| +18
 
| +18

Revision as of 16:52, 16 February 2019

Amestria uses a system of stat modifiers to determine how proficient a character is at various actions.

Base Stats

  • Strength - The strength of the individual, many things can influence this stat.
  • Vitality - Determines how easy it is for the individual to get injured or killed.
  • Agility - The ability for the individual to dodge and perform dexterous actions.
  • Mass - Directly influenced by weight, determines how heavy the individual is.
Race Intelligence Strength Vitality Agility Mass
Human +20 +20 +20 +20
Kitsune +20 +15 +30 +18
High Elf +15 +10 +25 +8
Forest Elf +20 +20 +22 +18
Dark Elf +25 +18 +20 +20