Difference between revisions of "Stat Modifiers"
(→Base Stats) |
(→Base Stats) |
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| Human | | Human | ||
− | | + | + | | +20 |
− | | + | + | | +20 |
− | | + | + | | +20 |
− | | + | + | | +20 |
− | | + | + | | +20 |
|- | |- | ||
| Kitsune | | Kitsune | ||
− | |||
− | |||
− | |||
| +20 | | +20 | ||
− | | + | + | | +20 |
+ | | +16 | ||
+ | | +30 | ||
+ | | +18 | ||
|- | |- | ||
| High Elf | | High Elf |
Revision as of 16:41, 16 February 2019
Amestria uses a system of stat modifiers to determine how proficient a character is at various actions.
Base Stats
Race | Intelligence | Strength | Vitality | Agility | Mass |
---|---|---|---|---|---|
Human | +20 | +20 | +20 | +20 | +20 |
Kitsune | +20 | +20 | +16 | +30 | +18 |
High Elf | +12 | +10 | +5 | +15 | +8 |
Forest Elf | +10 | +10 | +10 | +12 | +10 |
Dark Elf | +15 | +15 | +10 | +10 | +10 |