Difference between revisions of "Stat Modifiers"
Line 24: | Line 24: | ||
| +20 | | +20 | ||
| +20 | | +20 | ||
− | | + | + | | +15 |
| +30 | | +30 | ||
| +18 | | +18 | ||
|- | |- | ||
| High Elf | | High Elf | ||
− | | + | + | | +25 |
+ | | +15 | ||
| +10 | | +10 | ||
− | | + | + | | +25 |
− | |||
| +8 | | +8 | ||
|- | |- | ||
| Forest Elf | | Forest Elf | ||
− | | + | + | | +20 |
− | | + | + | | +20 |
− | | + | + | | +20 |
− | | + | + | | +22 |
− | | + | + | | +18 |
|- | |- | ||
| Dark Elf | | Dark Elf | ||
− | | + | + | | +30 |
− | | + | + | | +25 |
− | | + | + | | +18 |
− | | + | + | | +20 |
− | | + | + | | +20 |
|} | |} |
Revision as of 16:50, 16 February 2019
Amestria uses a system of stat modifiers to determine how proficient a character is at various actions.
Base Stats
- Intelligence - How smart the individual is, very few things influence this stat.
- Strength - The strength of the individual, many things can influence this stat.
- Vitality - Determines how easy it is for the individual to get injured or killed.
- Agility - The ability for the individual to dodge and perform dexterous actions.
- Mass - Directly influenced by weight, determines how heavy the individual is.
Race | Intelligence | Strength | Vitality | Agility | Mass |
---|---|---|---|---|---|
Human | +20 | +20 | +20 | +20 | +20 |
Kitsune | +20 | +20 | +15 | +30 | +18 |
High Elf | +25 | +15 | +10 | +25 | +8 |
Forest Elf | +20 | +20 | +20 | +22 | +18 |
Dark Elf | +30 | +25 | +18 | +20 | +20 |