Difference between revisions of "Stat Modifiers"

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(Base Stats)
(Base Stats)
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=Base Stats=
 
=Base Stats=
 
* Strength - The strength of the individual, many things can influence this stat.
 
* Strength - The strength of the individual, many things can influence this stat.
* Vitality - Determines how easy it is for the individual to get injured or killed.
+
* Integrity - Determines how easy it is for the individual to get injured or killed.
 
* Agility - The ability for the individual to dodge and perform dexterous actions.
 
* Agility - The ability for the individual to dodge and perform dexterous actions.
 
* Mass - Directly influenced by weight, determines how heavy the individual is.
 
* Mass - Directly influenced by weight, determines how heavy the individual is.
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! Race
 
! Race
 
! Strength
 
! Strength
! Vitality
+
! Integrity
 
! Agility
 
! Agility
 
! Mass
 
! Mass

Revision as of 16:53, 16 February 2019

Amestria uses a system of stat modifiers to determine how proficient a character is at various actions.

Base Stats

  • Strength - The strength of the individual, many things can influence this stat.
  • Integrity - Determines how easy it is for the individual to get injured or killed.
  • Agility - The ability for the individual to dodge and perform dexterous actions.
  • Mass - Directly influenced by weight, determines how heavy the individual is.
Race Strength Integrity Agility Mass
Human +20 +20 +20 +20
Kitsune +20 +15 +30 +18
High Elf +15 +10 +25 +8
Forest Elf +20 +20 +22 +18
Dark Elf +25 +18 +20 +20