Difference between revisions of "Stat Modifiers"
(→Base Stats) |
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=Base Stats= | =Base Stats= | ||
* Strength - The strength of the individual, many things can influence this stat. | * Strength - The strength of the individual, many things can influence this stat. | ||
− | * | + | * Integrity - Determines how easy it is for the individual to get injured or killed. |
* Agility - The ability for the individual to dodge and perform dexterous actions. | * Agility - The ability for the individual to dodge and perform dexterous actions. | ||
* Mass - Directly influenced by weight, determines how heavy the individual is. | * Mass - Directly influenced by weight, determines how heavy the individual is. | ||
Line 8: | Line 8: | ||
! Race | ! Race | ||
! Strength | ! Strength | ||
− | ! | + | ! Integrity |
! Agility | ! Agility | ||
! Mass | ! Mass |
Revision as of 16:53, 16 February 2019
Amestria uses a system of stat modifiers to determine how proficient a character is at various actions.
Base Stats
- Strength - The strength of the individual, many things can influence this stat.
- Integrity - Determines how easy it is for the individual to get injured or killed.
- Agility - The ability for the individual to dodge and perform dexterous actions.
- Mass - Directly influenced by weight, determines how heavy the individual is.
Race | Strength | Integrity | Agility | Mass |
---|---|---|---|---|
Human | +20 | +20 | +20 | +20 |
Kitsune | +20 | +15 | +30 | +18 |
High Elf | +15 | +10 | +25 | +8 |
Forest Elf | +20 | +20 | +22 | +18 |
Dark Elf | +25 | +18 | +20 | +20 |