Difference between revisions of "Stat Modifiers"
Line 14: | Line 14: | ||
| 20 | | 20 | ||
|- | |- | ||
− | ! colspan="4" | | + | ! colspan="4" | Maximum Values |
|- | |- | ||
! style="width: 20%;" | Strength | ! style="width: 20%;" | Strength | ||
Line 21: | Line 21: | ||
! style="width: 20%;" | Vitality | ! style="width: 20%;" | Vitality | ||
|- | |- | ||
+ | | 20 | ||
+ | | 20 | ||
+ | | 20 | ||
+ | | 20 | ||
|} | |} | ||
===Point Allocation=== | ===Point Allocation=== | ||
When you create a character you are allowed to allocate 5 points to any stat you deem fit, keep in mind you cannot exceed the point cap. | When you create a character you are allowed to allocate 5 points to any stat you deem fit, keep in mind you cannot exceed the point cap. |
Revision as of 17:23, 16 February 2019
Amestria uses a system of stat modifiers to determine the physical limitations of a character.
Basic Information
Default Values | |||
---|---|---|---|
Strength | Intelligence | Agility | Vitality |
20 | 20 | 20 | 20 |
Maximum Values | |||
Strength | Intelligence | Agility | Vitality |
20 | 20 | 20 | 20 |
Point Allocation
When you create a character you are allowed to allocate 5 points to any stat you deem fit, keep in mind you cannot exceed the point cap.