Stat Modifiers
Amestria uses a system of stat modifiers to determine how proficient a character is at various actions.
Base Stats
- Intelligence - How smart the individual is, very few things influence this stat.
- Strength - The strength of the individual, many things can influence this stat.
- Vitality - Determines how easy it is for the individual to get injured or killed.
- Agility - The ability for the individual to dodge and perform dexterous actions.
- Mass - Directly influenced by weight, determines how heavy the individual is.
Race | Intelligence | Strength | Vitality | Agility | Mass |
---|---|---|---|---|---|
Human | +20 | +20 | +20 | +20 | +20 |
Kitsune | +20 | +20 | +16 | +30 | +18 |
High Elf | +12 | +10 | +5 | +15 | +8 |
Forest Elf | +10 | +10 | +10 | +12 | +10 |
Dark Elf | +15 | +15 | +10 | +10 | +10 |