Stat Modifiers
Amestria uses a system of stat modifiers to determine the physical limitations of a character.
Contents
Base Stats
Default Values | |||
---|---|---|---|
Strength | Intelligence | Agility | Vitality |
20 | 20 | 20 | 20 |
Maximum Values | |||
Strength | Intelligence | Agility | Vitality |
20 | 20 | 20 | 20 |
Point Allocation
When you create a character you are allowed to allocate 5 points to any stat you deem fit, keep in mind you cannot exceed the point cap.
Racial Modifiers
Some races have special bonuses to the four base stats, if a race isn't listed here they probably have bonuses in other areas. Likewise, races with large modifiers to the base stats likely have weaknesses not listed in this section.
Kitsune
- +8 Agility
High Elf
- -6 Strength
- +2 Intelligence
- +6 Agility
- -10 Vitality
Forest Elf
- +4 Agility
- -4 Vitality
Dark Elf
- +4 Strength
- +6 Intelligence
- -2 Agility
Centaur
- +4 Strength
- +6 Vitality
Fairy
This race is unique and is exempt from strength, agility, and vitality calculations.
- +4 Intelligence
Pureblood Vampire
This race is unique and is exempt from vitality calculations.
- +12 Strength
- +12 Intelligence
- +12 Agility
Noble Vampire
This race inherits the base stats of it's non-vampiric lineage, if there are several lineages the values are averaged between them. This race also receives the following stat modifiers:
- +4 Strength
- +2 Agility
- +12 Vitality
Minor Vampire
This race inherits the base stats of it's non-vampiric lineage, if there are several lineages the values are averaged between them. This race also receives the following stat modifiers:
- +2 Strength
- +6 Vitality
Standard Mixed Races
If a character belongs to a mixed lineage, then their base stats will be averaged between all the races in their lineage. This rule applies unless there is a specific entry for the pairing in question.