Difference between revisions of "Fenekku"

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{{Race
 
{{Race
 
|name=Fenekku
 
|name=Fenekku
|image=FenekkuPlaceholder.jpg
+
|image=FenekkuRacePortrait.png
 
|pronunciation=Fen-neh-koo
 
|pronunciation=Fen-neh-koo
 
|archetype=Human
 
|archetype=Human
Line 7: Line 7:
 
|languages=Tierran
 
|languages=Tierran
 
|conversion=Not Possible
 
|conversion=Not Possible
|affinity=Class B - Naturally Casts Magic
+
|affinity=Class A - Gifted at Casting Magic
 
|roleplay=Moderate
 
|roleplay=Moderate
|aetheriality=Semi-Aetherial
+
|aetheriality=Semi-Aetherial (Physical)
 
|maxage=90 Years
 
|maxage=90 Years
 
|strengths= Incredible Agility, Ultimate Hearing
 
|strengths= Incredible Agility, Ultimate Hearing
|weaknesses=Aether Reliant, Vulnerable to Cold
+
|weaknesses= Vulnerable to Cold
 
|height=3'10" to 4'6"
 
|height=3'10" to 4'6"
 
|weight=70 to 90 lbs
 
|weight=70 to 90 lbs
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|skintones=Pale to Cream
 
|skintones=Pale to Cream
 
|physical=Always Slender
 
|physical=Always Slender
|aetherial=Power III - Control VII
+
|aetherial=Power IV - Control V
 
|demographics=
 
|demographics=
 
* [[Tierran Desert]]
 
* [[Tierran Desert]]
 
}}
 
}}
Fenekku are perceived by many as just another demi-human variant, but they are in fact a unique creation of the machina city [[Jeth]]. Small and nimble, fenekku are very mobile just like their kitsune cousins, however they lack the same semi-aetherial qualities and come with a different set of strengths and weaknesses. They are exclusively found in the [[Tierran Desert]], often found digging for machina relics in the desert. No one knows why they are so fascinated with machina, but this fact has grabbed the attention of [[Holy Cardinal Pontificate|the church]]. Fortunately the church has negative relations with the [[Tierran Principality]], and venturing into the desert to purge the fenekku would likely incur the wrath of the trade prince.
+
Fenekku are perceived by many as just another demi-human variant, but they are in fact a unique creation of the machina city [[Jeth]]. Small and nimble, fenekku are very mobile just like their kitsune cousins, however they lack the same semi-aetherial qualities and come with a different set of strengths and weaknesses. They are exclusively found in the [[Tierran Desert]], often found digging for machina relics among the endless dunes. No one knows why they are so fascinated with machina, but this fact has grabbed the attention of [[Holy Cardinal Pontificate|the church]]. The current state of relations between the church and the [[Tierran Principality|trade prince]] has prevented any aggressive measures by the church to purge the fenekku for their meddling with machina.
 +
 
 
=Physical Characteristics=
 
=Physical Characteristics=
Fenekku are like miniature humans, but with enormous ears and a small 3 foot tail. Their hair and tail color is always tan, however their tail tip and sometimes their ear tips can be dark brown. Fenekku are born with only one tail, and will not gain any more throughout their lifespan. Fenekku eye colors can range between brown, hazel, blue, green, and amber, with their eyes being slitted just like normal foxes. They are always slender with very little excess bulk, and have a height of 3'10" to 4'6". Their enormous ears are capable of picking up the faintest of sounds which all other races and even most animals would not be able to hear, and their ears also serve to dissipate heat. This does come with the downside of making them susceptible to the cold. Their ears are also able to pick up sound frequencies that are beyond the normal range of most races, and can even hear sounds which are a few feet underground. Their high metabolism makes it very hard for them to gain excess weight. Fenekku are highly adapted to life in the desert, and can survive without water far longer than other races. Their body is also adapted to extract every drop of water found in moist foods, making it possible for them to live without drinking any liquid water. A fenekku's lifespan is similar to that of an ordinary human, with most individuals only reaching 90 years of age maximum. They age at a far slower rate than humans, with the oldest individuals of the race only looking slightly more aged then a fenekku in their prime.
+
Fenekku are like miniature humans, but with enormous ears and a small 3 foot tail. Their hair and tail color is always tan, however their tail tip and sometimes their ear tips can be dark brown. Fenekku are born with only one tail, and will not gain any more throughout their lifespan. Fenekku eye colors can range between brown, hazel, blue, green, and amber, with their eyes sometimes being slitted just like a fox. They are always slender with very little excess bulk, and have a height of 3'10" to 4'6". Their enormous ears are capable of picking up the faintest of sounds which all other races and even most animals would not be able to hear, and their ears also serve to dissipate heat. This does come with the downside of making them susceptible to the cold. Their ears are also able to pick up sound frequencies that are beyond the normal range of most races, and can even hear sounds which are a few feet underground. Their high metabolism makes it very hard for them to gain excess weight. Fenekku are highly adapted to life in the desert, and can survive without water far longer than other races. Their body is also adapted to extract every drop of water found in moist foods, making it possible for them to live without drinking any liquid water. A fenekku's lifespan is similar to that of an ordinary human, with most individuals only reaching 90 years of age maximum. They age at a far slower rate than humans, with the oldest individuals of the race only looking slightly more aged then a fenekku in their prime.
  
 
=Mental Characteristics=
 
=Mental Characteristics=
Line 31: Line 32:
  
 
=Aetherial Characteristics=
 
=Aetherial Characteristics=
Fenekku possess similar physical traits compared to their kitsune cousins, however they lack the same semi-aetherial relationship. They are not hyper-sensitive to the aetherial field, and do not have the special gift of being able to precisely control aether. Despite not having the gifts associated with having an aetherial soul, fenekku are still susceptible to dying if they are deprived of charged aether in their environment for too long.
+
Fenekku possess similar physical traits compared to their kitsune cousins, however they lack the same semi-aetherial relationship. They are not hyper-sensitive to the aetherial field, and do not have the special gift of being able to precisely control aether. Despite not having the gifts associated with having an aetherial soul, fenekku are still sensitive to the absence of charged aether and may experience moderate to severe symptoms.
  
 
=History=
 
=History=
 +
Fenekku are believed to have been the creation of the machina city [[Jeth]] in response to Exodia's creation of the [[kitsune]]. Unlike Exodia, Jeth possessed more technological knowledge than aetherial knowledge. This lead the city down a different path than the kitsune in regards to creating a new race. The result of this path was the Fenekku, a race which lacked the semi-aetherial qualities that the kitsune were known for, thus making them less than useful as spell detectors. Fenekku were also small, sharing a similar analogue as fennec foxes compared to regular foxes. Their small stature made them less than ideal as servants or laborers.
 +
 +
Very few fenekku were ever created, the city of Jeth stopped producing them after they were proven to not have a practical use. The fenekku which had already been created became extremely rare and sought after pets, often purchased and cared for by the Jethian Elite. After the cataclysm which destroyed human civilization, almost everyone left the desert and headed for greener lands. Some of the fenekku were left behind, and decided not to follow humanity out of the desert.
 +
 +
Fenekku were perfectly adapted for the Tierran Desert, allowing them to thrive and expand in numbers as the years go on. Most scholars believe they are just nomads which wander the endless sands, but others believe that the race has been secretly building a society away from prying eyes. The [[Holy Cardinal Pontificate]] has been alarmed by the fenekku's interest in machina, and has attempted to send inquisitors to the desert in the past to get them to repent.
 +
 +
Most of the inquisitors died from the extreme desert conditions, while the others were captured by the [[Tierran Principality]] and held for questioning. The church's movements in the area worsened relations between the desert nation and the northern kingdoms, and has forced the church to withdraw in order to preserve peace. It remains to be seen if the secrets of the fenekku are ever revealed.
  
 
=Society=
 
=Society=
 +
Fenekku are almost always seen wearing clothes which protect them from sandstorms and the intense heat of the desert. Their culture seems to somehow revolve around searching for machina in the desert. Not much else is known about their society.
 +
 
==Politics==
 
==Politics==
Kitsune used to be the leaders of all the Senkyou clans, but have since been replaced by human leaders after the former kitsune leaders all died in battle. In modern day Amestria, kitsune do not have any sway over politics, however the final act of Tenjo Zakushima lives on and has protected the kitsune from further harm.
+
Fenekku are not directly involved in any political affairs, but they have influenced relations between the [[Holy Cardinal Pontificate]] and the [[Tierran Principality]]. The fenekku's meddling with machina has caused the church to take notice, and the church has considered the merits of waging war against the trade prince in order to access the desert and purge the fenekku. Fortunately the church does not possess enough forces to outright defeat an entire country, and has since shelved any invasion plans for the time being.
  
 
==Culture==
 
==Culture==
 +
Little is known about fenekku culture aside from their fascination with machina. Many scholars assume that they are somehow tribal in nature due to their nomadic disposition.
 +
 
==Magic==
 
==Magic==
Kitsune are extremely good at sensing the smallest shifts in the aetherial field. Unlike [[fairies]] this sense is more physical in nature and has the potential to injure the kitsune if their senses are overwhelmed. Such examples would be large blasts of aetherial energy, and powerful spells which constantly send out powerful pulses. Sudden shifts in the aetherial field could affect the kitsune in less severe ways. Kitsune will experience pain if they try to cast a spell beyond their limits. While they can only cast Power III spells in reality, they can actually try to channel even more aether(unlike other races where their channeling limit is absolute). Unfortunately there is a threshold (after Power III) where the kitsune will start experiencing pain, which quickly progresses to unbearable pain forcing them to drop the spell. Many scholars believe kitsune have the same channeling limit as humanity (Power V), but due to the unbearable pain cannot reach that threshold by any means.
+
While fenekku are not hyper-sensitive to the aetherial field like kitsune are, their aetherial soul does make learning the aetherial arts easier. They are not known to pick up magic like other races, due to their prevalent interests in machina, however they are more than capable of becoming respectable mages.
  
 
==Religion==
 
==Religion==
TODO Senkyou religion
+
Little is known of the fenekku, and it has been debated by scholars if they possess any kind of faith at all. For the time being, it is assumed that they do not have any particular faith and are more interested in other aspects of life.
  
 
==Military==
 
==Military==
The kitsuja of the clan wars era have long since disappeared, but the kitsune's gift in agile combat and subterfuge remains. They excel at tasks which involve high agility or stealth, and are very good at deceiving their opponents. The kitsune which remain in the world today originate from the servant caste, meaning they do not have any combat traditions. The kitsune living on the northern islands of Senkyou have started picking up new combat styles from various samurai which venture into the region. Kitsune which have ventured to the [[Exodius Continent]] have picked up the combat techniques of human nations, usually preferring the more agile combat forms.
+
Fenekku do not have any kind of military, only scavengers which venture across the sand dunes of the Tierran Desert. They typically run rather than fight when faced with any kind of beast or monster, mainly due to their small size.
  
 
==Economy==
 
==Economy==
Kitsune remain largely uninvolved in the modern day amestrian economy, however small villages on the northern islands of Senkyou have had dealings with the dwarves. There has been a particular interest in firearms, a technology largely foreign to the rest of Senkyou.
+
Fenekku occasionally venture into civilization to trade some of their findings for better equipment. Many of the machina specimens which scholars have had access to were purchased from fenekku.
  
 
==Technology==
 
==Technology==
Kitsune are not known for any inventions so to speak, but they are known for the development of kisugu, a special and unique form of magic. While the art of kisugu has long since been forgotten, the people of Senkyou have not forgotten the kitsune's ingenuity involving the aetherial arts.
+
Most scholars assume that fenekku do not possess a high level of technology due to their seemingly nomadic disposition, however little is known of the race and there could very well be more than what scholars have been led to believe. The fenekku's fascination with machina has led to more questions than answers regarding the topic.
 
 
=Interbreeding=
 
===Human===
 
A human and kitsune pairing results in children each having a 50% chance to be pure-blooded kitsune, otherwise they will be a pure-blooded human. If the child is a kitsune, then their children will always be kitsune if the other parent is a kitsune. If the child is a human, their children have a 75% chance to be kitsune if the other parent is kitsune. However if both the child and other parent are human, then their children will have a 25% chance each to be kitsune, with each dual human pairing after this halving the chance of a kitsune child. If a kitsune is born to a ninth generation dual human pairing after the initial half pairing, then the child will obtain a tail every 2 years after getting their first tail resulting in all nine tails at age 28 (very rare only happened once). This child would also likely succumb to insanity by receiving too much power at a young age. After the ninth generation of dual human pairings, it is no longer possible to have a kitsune child.
 
  
 
=Assorted Info=
 
=Assorted Info=
* While Exodia created kitsune in volume, they also created a small number of semi-aetherials based on other creatures during their diabolical experimentation.
+
* Fenekku often use goggles, since it allows them to see during sandstorms and makes desert life easier.
 +
* Many humans consider fenekku to be extremely adorable, much like the fennec foxes which also inhabit the Tierran Desert.
 +
* There are rumors that fenekku possess a line of domesticated fennec foxes, and keep them as pets.
 
{{Races}}
 
{{Races}}
 
[[category:Races]] [[category:Semi-Aetherial Races]] [[category:Fenekku]]
 
[[category:Races]] [[category:Semi-Aetherial Races]] [[category:Fenekku]]

Latest revision as of 05:05, 12 October 2021

Fenekku
FenekkuRacePortrait.png
Race
Pronunciation Fen-neh-koo
Archetype Human
Nicknames Scavengers, Desert Folk
Languages Tierran
Vampiric Conversion Not Possible
Aetherial Affinity Class A - Gifted at Casting Magic
Roleplay Difficulty Moderate
Racial Traits
Aetheriality Semi-Aetherial (Physical)
Max Age 90 Years
Strengths Incredible Agility, Ultimate Hearing
Weaknesses Vulnerable to Cold
Height 3'10" to 4'6"
Weight 70 to 90 lbs
Eye Colors Brown, Hazel, Blue, Green, Amber
Hair Colors Tan
Skin Tones Pale to Cream
Average Physique Always Slender
Aetherial Limit Power IV - Control V
Significant Demographics

While this doesn't mean your character has to come from one of these places, it's recommended they do.

Fenekku are perceived by many as just another demi-human variant, but they are in fact a unique creation of the machina city Jeth. Small and nimble, fenekku are very mobile just like their kitsune cousins, however they lack the same semi-aetherial qualities and come with a different set of strengths and weaknesses. They are exclusively found in the Tierran Desert, often found digging for machina relics among the endless dunes. No one knows why they are so fascinated with machina, but this fact has grabbed the attention of the church. The current state of relations between the church and the trade prince has prevented any aggressive measures by the church to purge the fenekku for their meddling with machina.

Physical Characteristics

Fenekku are like miniature humans, but with enormous ears and a small 3 foot tail. Their hair and tail color is always tan, however their tail tip and sometimes their ear tips can be dark brown. Fenekku are born with only one tail, and will not gain any more throughout their lifespan. Fenekku eye colors can range between brown, hazel, blue, green, and amber, with their eyes sometimes being slitted just like a fox. They are always slender with very little excess bulk, and have a height of 3'10" to 4'6". Their enormous ears are capable of picking up the faintest of sounds which all other races and even most animals would not be able to hear, and their ears also serve to dissipate heat. This does come with the downside of making them susceptible to the cold. Their ears are also able to pick up sound frequencies that are beyond the normal range of most races, and can even hear sounds which are a few feet underground. Their high metabolism makes it very hard for them to gain excess weight. Fenekku are highly adapted to life in the desert, and can survive without water far longer than other races. Their body is also adapted to extract every drop of water found in moist foods, making it possible for them to live without drinking any liquid water. A fenekku's lifespan is similar to that of an ordinary human, with most individuals only reaching 90 years of age maximum. They age at a far slower rate than humans, with the oldest individuals of the race only looking slightly more aged then a fenekku in their prime.

Mental Characteristics

Fenekku are almost identical to humans mentally, however they prefer to stick together as a group rather than divide unlike their human analogues. Their enhanced senses tend to influence their thoughts, and their ears and tail usually give a good indication of their current mood and thoughts. Fenekku do not possess primal desires, however they are prone to getting extremely startled by anything which surprises them. They have a strong instinct to run away from danger, a trait typically not found in humans.

Aetherial Characteristics

Fenekku possess similar physical traits compared to their kitsune cousins, however they lack the same semi-aetherial relationship. They are not hyper-sensitive to the aetherial field, and do not have the special gift of being able to precisely control aether. Despite not having the gifts associated with having an aetherial soul, fenekku are still sensitive to the absence of charged aether and may experience moderate to severe symptoms.

History

Fenekku are believed to have been the creation of the machina city Jeth in response to Exodia's creation of the kitsune. Unlike Exodia, Jeth possessed more technological knowledge than aetherial knowledge. This lead the city down a different path than the kitsune in regards to creating a new race. The result of this path was the Fenekku, a race which lacked the semi-aetherial qualities that the kitsune were known for, thus making them less than useful as spell detectors. Fenekku were also small, sharing a similar analogue as fennec foxes compared to regular foxes. Their small stature made them less than ideal as servants or laborers.

Very few fenekku were ever created, the city of Jeth stopped producing them after they were proven to not have a practical use. The fenekku which had already been created became extremely rare and sought after pets, often purchased and cared for by the Jethian Elite. After the cataclysm which destroyed human civilization, almost everyone left the desert and headed for greener lands. Some of the fenekku were left behind, and decided not to follow humanity out of the desert.

Fenekku were perfectly adapted for the Tierran Desert, allowing them to thrive and expand in numbers as the years go on. Most scholars believe they are just nomads which wander the endless sands, but others believe that the race has been secretly building a society away from prying eyes. The Holy Cardinal Pontificate has been alarmed by the fenekku's interest in machina, and has attempted to send inquisitors to the desert in the past to get them to repent.

Most of the inquisitors died from the extreme desert conditions, while the others were captured by the Tierran Principality and held for questioning. The church's movements in the area worsened relations between the desert nation and the northern kingdoms, and has forced the church to withdraw in order to preserve peace. It remains to be seen if the secrets of the fenekku are ever revealed.

Society

Fenekku are almost always seen wearing clothes which protect them from sandstorms and the intense heat of the desert. Their culture seems to somehow revolve around searching for machina in the desert. Not much else is known about their society.

Politics

Fenekku are not directly involved in any political affairs, but they have influenced relations between the Holy Cardinal Pontificate and the Tierran Principality. The fenekku's meddling with machina has caused the church to take notice, and the church has considered the merits of waging war against the trade prince in order to access the desert and purge the fenekku. Fortunately the church does not possess enough forces to outright defeat an entire country, and has since shelved any invasion plans for the time being.

Culture

Little is known about fenekku culture aside from their fascination with machina. Many scholars assume that they are somehow tribal in nature due to their nomadic disposition.

Magic

While fenekku are not hyper-sensitive to the aetherial field like kitsune are, their aetherial soul does make learning the aetherial arts easier. They are not known to pick up magic like other races, due to their prevalent interests in machina, however they are more than capable of becoming respectable mages.

Religion

Little is known of the fenekku, and it has been debated by scholars if they possess any kind of faith at all. For the time being, it is assumed that they do not have any particular faith and are more interested in other aspects of life.

Military

Fenekku do not have any kind of military, only scavengers which venture across the sand dunes of the Tierran Desert. They typically run rather than fight when faced with any kind of beast or monster, mainly due to their small size.

Economy

Fenekku occasionally venture into civilization to trade some of their findings for better equipment. Many of the machina specimens which scholars have had access to were purchased from fenekku.

Technology

Most scholars assume that fenekku do not possess a high level of technology due to their seemingly nomadic disposition, however little is known of the race and there could very well be more than what scholars have been led to believe. The fenekku's fascination with machina has led to more questions than answers regarding the topic.

Assorted Info

  • Fenekku often use goggles, since it allows them to see during sandstorms and makes desert life easier.
  • Many humans consider fenekku to be extremely adorable, much like the fennec foxes which also inhabit the Tierran Desert.
  • There are rumors that fenekku possess a line of domesticated fennec foxes, and keep them as pets.

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