Fenekku

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Fenekku
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Race
Pronunciation Fen-neh-koo
Archetype Human
Nicknames Scavengers, Desert Folk
Languages Tierran
Vampiric Conversion Not Possible
Aetherial Affinity Class B - Naturally Casts Magic
Roleplay Difficulty Moderate
Racial Traits
Aetheriality Semi-Aetherial
Max Age 90 Years
Strengths Incredible Agility, Ultimate Hearing
Weaknesses Aether Reliant, Vulnerable to Cold
Height 3'10" to 4'6"
Weight 70 to 90 lbs
Eye Colors Brown, Hazel, Blue, Green, Amber
Hair Colors Tan
Skin Tones Pale to Cream
Average Physique Always Slender
Aetherial Limit Power III - Control VII
Significant Demographics

While this doesn't mean your character has to come from one of these places, it's recommended they do.

Fenekku are perceived by many as just another demi-human variant, but they are in fact a unique creation of the machina city Jeth. Small and nimble, fenekku are very mobile just like their kitsune cousins, however they lack the same semi-aetherial qualities and come with a different set of strengths and weaknesses.

Physical Characteristics

Fenekku are like miniature humans, but with enormous ears and a small 3 foot tail. Their hair and tail color is always tan, however their tail tip and sometimes their ear tips can be dark brown. Fenekku are born with only one tail, and will not gain any more throughout their lifespan. Fenekku eye colors can range between brown, hazel, blue, green, and amber, with their eyes being slitted just like normal foxes. They are always slender with very little excess bulk, and have a height of 3'10" to 4'6". Their enormous ears are capable of picking up the faintest of sounds which all other races and even most animals would not be able to hear, and their ears also serve to dissipate heat. This does come with the downside of making them susceptible to the cold. Their ears are also able to pick up sound frequencies that are beyond the normal range of most races, and can even hear sounds which are a few feet underground. Their high metabolism makes it very hard for them to gain excess weight. Fenekku are highly adapted to life in the desert, and can survive without water far longer than other races. Their body is also adapted to extract every drop of water found in moist foods, making it possible for them to live without drinking any liquid water. A fenekku's lifespan is similar to that of an ordinary human, with most individuals only reaching 90 years of age maximum. They age at a far slower rate than humans, with the oldest individuals of the race only looking slightly more aged then a fenekku in their prime.

Mental Characteristics

Fenekku are almost identical to humans mentally, however they prefer to stick together as a group rather than divide unlike their human analogues. Their enhanced senses tend to influence their thoughts, and their ears and tail usually give a good indication of their current mood and thoughts. Fenekku do not possess primal desires, however they are prone to getting extremely startled by anything which surprises them.

Aetherial Characteristics

Fenekku possess similar physical traits compared to their kitsune cousins, however they lack the same semi-aetherial relationship. They are not hyper-sensitive to the aetherial field, and do not have the special gift of precisely controlling aether. Despite not having the gifts associated with usually possessing an aetherial soul, fenekku are still susceptible to dying if they are deprived of charged aether in their environment for too long.

Primal Desires

The most prominent aspect of a kitsune are their primal desires, which are a major part of their personality and character. Primal desires come and go much like emotions, however while the desire is present the kitsune will feel a strong urge to fulfill it. These urges are more controllable as the kitsune gets more tails, but can be very overpowering in the early years of a kitsune's life. The following list contains the most common desires and their associated behavior. As a general rule of thumb for primal desires, they are animalistic in nature and are associated with a sub-sentient creature's need to survive.

Primal Desires: (All desires fade after a few hours or a day)

  • Flight - The kitsune will feel a strong desire to flee, usually from the rest of society or an object of fear. Commonly results in ending up far away from any other people.
  • Playful - The kitsune will feel a strong desire to play with another, perhaps even forcibly.
  • Wanting - The kitsune will be compelled to take or grasp a specific object and not relinquish possession of it.
  • Hoarding - The kitsune will be compelled to amass a collection of a particular thing (likely food), and will be very aggressive towards anyone who wants to take from the collection or even get near it.
  • Aggression - The kitsune will feel a strong desire to either fight or avoid the object of aggression, depending on their personality they may want to fight physically or verbally, or simply display cold behavior.
  • Dominance - The kitsune will have a strong desire to assert superiority over others they deem inferior. This may include anything from competitive behavior to all out brawls.
  • Procreation - The kitsune will experience a strong desire to procreate with another individual. This does not involve any shared feelings and is purely primal lust.
  • Safety - The kitsune will be compelled to hide in an area or space they consider safe and will refuse to leave.
  • Hunting - The kitsune will have a strong desire to stalk a lesser animal and kill it if given the opportunity.
  • Protection - The kitsune will have a strong desire to protect someone close to them or someone in need, and will be very aggressive towards anyone who threatens the safety of the protected individual.

History

Ancient History

The kitsune were created during the Exodian Empire's golden era. The exodians were known for their mastery of magic and machines, and fused aetherial foxes from the forest with a body of flesh using Humanity as a template. This resulted in a being that was of both worlds, and of neither at the same time. The kitsune proved valuable to the exodians, with superior physical senses and hypersensitivity to aether. Kitsune were a personal favorite of the exodian aristocratic elite, proving to be ideal candidates for elite servants. After the fall of exodian society, the kitsune followed their masters and escaped the cataclysm. They arrived at the Islands of Senkyou through unknown means. Upon arrival, it is believed they killed their former masters and formed their own free society among the islands.

Several small villages would form over the passage of time, and the kitsune population would grow. They developed their own language and cultural traditions during this period, contributing to modern Senkyou culture. Some of these villages would give birth to clans that would grow to a considerable size. The strongest among a clan would be elected as kakenage, and rule over the village they were based in. As kitsune villages grew to a considerable size, the kakenage grew restless for a conflict.

The Clan Wars

An influx of human migrants from an unknown region poured into the Islands of Senkyou, which the kitsune openly accepted them into their ranks. This surge in population was everything the kakenage needed to begin a series of wars. These wars would soon escalate to a period known as the Clan Wars. By the time the clan wars had concluded, almost all kitsune had died in battle. The only remaining kitsune were of the servant caste, in the service of various clans. Being in a domestic role had saved their lives, however they would not be safe from the persecution which would follow.

Feudal Servitude

Kitsune were blamed for starting the clan wars, and now faced harsh treatment as the human populace took revenge on them by way of overworking them or outright executing them. The persecution became so great that many kitsune escaped their life of servitude and fled to small islands in the far north. It was thought that the feudal clans would pursue them, but thanks to a single kitsune, the whole race was saved from extinction. Tenjo Zakushima, known most famously as the strongest and only remaining kitsune in the warrior caste, stepped forward and ended his life to spare all other kitsune from certain death for leaving their masters.

The kitsune population continues to grow very slowly in the small northern islands of Senkyou, their numbers still only a fraction of what they once were. Many kitsune did not escape the various clans of Senkyou, but have since been allowed to live and continue on as servants thanks to the sacrifice made by Tenjo Zakushima. After foreign trade was established in Senkyou by the dwarves in the year 1611 AE, many kitsune ventured to the Exodius Continent in search of a better life. Upon arrival they took up various professions in the human kingdoms of Amestria, however their numbers are so small that most people in Amestria will live their lives never seeing a kitsune unless they happen to be in the right place at the right time.

Society

Politics

Kitsune used to be the leaders of all the Senkyou clans, but have since been replaced by human leaders after the former kitsune leaders all died in battle. In modern day Amestria, kitsune do not have any sway over politics, however the final act of Tenjo Zakushima lives on and has protected the kitsune from further harm.

Culture

Magic

Kitsune are extremely good at sensing the smallest shifts in the aetherial field. Unlike fairies this sense is more physical in nature and has the potential to injure the kitsune if their senses are overwhelmed. Such examples would be large blasts of aetherial energy, and powerful spells which constantly send out powerful pulses. Sudden shifts in the aetherial field could affect the kitsune in less severe ways. Kitsune will experience pain if they try to cast a spell beyond their limits. While they can only cast Power III spells in reality, they can actually try to channel even more aether(unlike other races where their channeling limit is absolute). Unfortunately there is a threshold (after Power III) where the kitsune will start experiencing pain, which quickly progresses to unbearable pain forcing them to drop the spell. Many scholars believe kitsune have the same channeling limit as humanity (Power V), but due to the unbearable pain cannot reach that threshold by any means.

Religion

TODO Senkyou religion

Military

The kitsuja of the clan wars era have long since disappeared, but the kitsune's gift in agile combat and subterfuge remains. They excel at tasks which involve high agility or stealth, and are very good at deceiving their opponents. The kitsune which remain in the world today originate from the servant caste, meaning they do not have any combat traditions. The kitsune living on the northern islands of Senkyou have started picking up new combat styles from various samurai which venture into the region. Kitsune which have ventured to the Exodius Continent have picked up the combat techniques of human nations, usually preferring the more agile combat forms.

Economy

Kitsune remain largely uninvolved in the modern day amestrian economy, however small villages on the northern islands of Senkyou have had dealings with the dwarves. There has been a particular interest in firearms, a technology largely foreign to the rest of Senkyou.

Technology

Kitsune are not known for any inventions so to speak, but they are known for the development of kisugu, a special and unique form of magic. While the art of kisugu has long since been forgotten, the people of Senkyou have not forgotten the kitsune's ingenuity involving the aetherial arts.

Interbreeding

Human

A human and kitsune pairing results in children each having a 50% chance to be pure-blooded kitsune, otherwise they will be a pure-blooded human. If the child is a kitsune, then their children will always be kitsune if the other parent is a kitsune. If the child is a human, their children have a 75% chance to be kitsune if the other parent is kitsune. However if both the child and other parent are human, then their children will have a 25% chance each to be kitsune, with each dual human pairing after this halving the chance of a kitsune child. If a kitsune is born to a ninth generation dual human pairing after the initial half pairing, then the child will obtain a tail every 2 years after getting their first tail resulting in all nine tails at age 28 (very rare only happened once). This child would also likely succumb to insanity by receiving too much power at a young age. After the ninth generation of dual human pairings, it is no longer possible to have a kitsune child.

Assorted Info

  • While Exodia created kitsune in volume, they also created a small number of semi-aetherials based on other creatures during their diabolical experimentation.

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